| Type |
Humanoid (elf) |
| Size |
Medium |
| Base Speed |
Normal (30ft) |
| Ability Score Modifiers |
Standard (+2 Dex, -2 Str, +2 Wis) |
| Languages |
Standard (Elven, and Common, bonus language: Draconic, Gnoll, Sylvan, Undercommon, Dwarven, Abyssal, and Infernal) |
| Defense Racial Traits |
| Elven Immunities |
Dark Elves are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects. |
| Unearthly Grace |
As long as a Dark Elf wears light or no armor, they gain a +2 dodge bonus to their armor class. |
| Thin Blooded |
Dark Elves do not thrive well outside of heated environments. They take a -2 on saves vs cold environments or spells with the cold descriptor. |
| Offense Racial Traits |
| Weapon Familiarity |
Dark Elves are proficient with all daggers, knives, razors, and similar weapons. |
| Feat and Skill Racial Traits |
| Keen Senses |
Elves gain a +2 racial bonus to Perception checks. |
| Cave hearing |
Dark elves ears are extremely well adapted for underground living. When underground, in a dungeon, indoors, or otherwise in a confined area, Dark Elves get an additional +2 to sound based perception checks and can pinpoint the exact location of a sound if they pass the DC by 10 or more, even through solid matter such as dirt or a wall. |
| Movement Racial Traits |
| Swift as Shadows |
Dark Elves reduce the penalty for using Stealth at their full speed by 5, and reduce the Stealth check penalty for sniping by 10. |
| Senses Racial Traits |
| Darkvision + Light Sensitivity |
Dark Elves have a darkvision of 60 feet due to their nocturnal nature. As a result, they are dazzled as long as they remain in an area of bright light. |
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