|
Stress |
Economic 0/5 |
Morale 0/5 |
Property 0/4 |
Military 0/5 |
|
Fate Points |
2/2 refresh |
0 bonus |
Fire Elves problems:
None. Fire Elves ain’t got no problems.
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Economic Action:
Infrastructure (Establishment): The Foundation of Surt.
Roll: Initial Result of 2 Advantage, 1 Success (no rerolls)
Political Action:
Spycraft (Cloak and Dagger): Looming over the Shoulder
A quick check to make sure there aren’t any Blade Elves monitoring us.
Roll: Initial Result of 0 advantage, 1 successes, 0 triumphs (no rerolls)
Military Action:
Military Science (Drill): Ashwalkers Rise
Motivated by the foundation of their new settlement, the Ashwalkers faction tries to found and train a new unit of Ashkin, the specialist, rigidly trained archer warrior-monks from the Liberation years.
Roll: Initial Result of 1 advantage, 2 successes, 0 triumphs (no rerolls)
Mental Action:
Academics (Creation): Formalized City Planning
By commissioning their scholars and architects to develop an official strategy for infrastructure production and maintenance within Surt, the Hunger hopes to improve city development (at least in the short term). [Using Creation to get a bonus to an upcoming Infrastructure (Investment) roll]
Roll: Initial Result of 1 advantage, 1 successes, 0 triumphs (no rerolls)
End of Turn
Results-
Economic: Congratulations! The foundation of Surt is a success! The trip to the Burning Maar isn’t difficult. Settling the burning maar turns out to be more difficult than anticipated. The good news is that the Terror is right- this will be an extremely defensible location. The lack of heavy vegetation means you have good visibility and lots of room to grow, and armies without fire resistance might find crossing the wide fields of fumaroles and steam vents challenging to say the least.
That also does make settling here difficult- there are more than a few openly wondering if even the fire elves can settle such an inhospitable place. However, once you actually dig into the issue, things get better. It turns out that the ashy soil of this region is excellent for making Lycan style concrete, which makes creating sturdy buildings and tile actually quite easy. They are even experimenting with different mixtures allowing for different colors- mostly reds, browns, and various shades of tan for now- still, it makes building the city far easier than you though- there’s even enough to go around for a defensive wall around the city itself!
In addition, construction teams clearing land for buildings have determined that the area is rich in sulphur. Not the most valuable commodity, but it has its uses.
Surt has the following statistics-
In addition, the abundance of materials you find mean the large body of building materials from Lock’s supplies are unneeded. They are currently stored in a warehouse in Surt. At any time, these materials may be used to give a bonus die to building or improving structures in Surt.
Political
No doubt.
After his bite, the Hunger consumes his prescribed dose of wolfsbane. There is nothing more to be done- there are no clerics of level 12 that could reach him in time, even if they wanted to help him.
The Hunger has a simple test for Lycanthropy. After resting until his injury is healed, he takes a simple phial. A dagger and a funnel are enough to capture an amount of his blood- not a great amount, but enough to be clearly visible.
He creates a mixture of powdered dried wolfsbane and a small amount of extremely valuable powdered silver. Mixing this with the blood of a Lycanthrope, along with some reagents to amplify the effect, will cause the blood to blacken and turn into a soupy mess.
The Hunger prepares the phial. He pours the mixture into his blood, then swishes the mixture for several minutes. He lets the mixture settle. He realizes he is holding his breath.
The blood in the phial stays bright red.
He has plenty of blood, it could be a false result. He repeats the process several more times. The results are the same, each time. He realizes it is now dark outside. He feels light headed. He sets the phial down and collapses into a chair.
The Hunger is exhausted and mentally drained by his experience, and still wakes up panting after nightmares of snapping teeth and executioner’s swords several times a week. That, and after his bite was witnessed by so many rumors persist that he has been turned. Any Political actions involving the Hunger next turn will receive a setback die.
Military
The recruitment drive is a well-organized affair. Everything goes according to plan. Your recruiters know what they have to do. Your trainers are prepared. Your equipment is ready. You construct barracks and training grounds.
And… nothing happens.
You only successfully recruit a handful of potential soldiers, not nearly enough to form a new division. People say positive things about the recruitment drive, but well, there simply aren’t enough people around. With so few left, anyone who was particularly inclined to join the military already has. Most of those left are people content to be noncombatants. A different strategy may be needed, or perhaps something to invigorate the populace.
You receive no bonuses or penalties due to this, it is simply very frustrating.
Mental
The committee of scholars and architects you put together work surprisingly well. They agree immediately that infrastructure is going to be a major issue for the future of Surt and needs to be addressed immediately in initial city planning. Despite their incendiary natures, fire elves do still need to drink food and eat water. The committee comes up with several actionable strategies. Despite the… distractions to the populace this turn, they stay focused on their task and deliver a concise plan that works well as a starting point.
Your next use of the Infrastructure skill under the Investment trapping will receive a boost die.
Event
The very public nature of the Terror’s fight with the werewolf has left your population shaken. Everyone heard the howl, and many were rooted to the spot in fear when they heard it. Not to mention that since you have quite a few veterans of Skaplyndi in your population, many people were able to correctly deduce that this was the howl off a particularly strong Lycan and the rumor has gotten out.
The Hunger’s savage wound and the Terror’s very narrow victory were witnessed by most. Only a handful of very loyal guards heard the actual conversation that led up to the fight. The average citizenry only saw the Hunger talk to a rowdy tourist, who suddenly transformed into a werewolf and nearly ripped his throat out (the severity of the Hunger’s injury has been greatly exaggerated by the rumor mill.)
Worse still, the crowd saw the wolf reset her injuries and then disappear into thin air after talking to the Terror. Most people weren’t able to recognize that it was an illusion, and most people don’t buy being told that it was. Many people still believe that the wolf is around somewhere, and impromptu wolf hunting parties seem to break out on the daily, with large mobs of citizenry frequently tearing through the city on some off rumor someone saw white fur out of the corner of their eye. It’s getting so bad that people are starting to abandon their jobs.
Event: Wolf Hunt
Your people are afraid, and fear makes them angry. The old monsters are back. Fire elves tend to cover up fear with rage, and this is no different. Average fire elves are taking to the street in large numbers, “hunting” for hidden werewolves. These groups are starting to become large and organized, and aren’t accomplishing anything other than wrecking up local businesses looking for wolves and taking people away from vital jobs.
You take one point of Morale stress from the howl. In addition starting next turn you will take one point of Economic stress damage every turn until the populace is placated.
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